Picture of Jin-Xiang Chai

Jinxiang Chai (柴金祥)

Assistant Professor

 

Computer Science and Engineering

Texas A&M University

 

College Station,

Texas 77843-3112, USA

 

 

Office: 527D H.R. Bright

 

Phone: 979-845-3510

Fax: 979-845-1420

 

Mocap Lab: 505 H.R. Bright

Email: jchai@cs.tamu.edu

 

 

 

SHORT BIO:

 

Jinxiang joined Texas A&M University in August 2006 as an assistant professor in Department of Computer Science and Engieering. He received his Ph.D in 2006 from the Robotics Institute at Carnegie Mellon. His primary research is in the area of computer graphics and animation with broad applications in other disciplines such as computer vision, robotics, human computer interaction, and biomechanics. He is particularly interested in developing representations and efficient computational models that allow acquisition, analysis, understanding, simulation, and control of natural human movements.  He draws on ideas from graphics, vision, machine learning, robotics, biomechanics, psychology and applied math. He recently received an NSF CAREER award for his work on theory and practice of Bayesian motion synthesis.

 

 

RECENT NEWS:

 

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Two papers will be presented at SIGGRAPH 2011: Leveraging Motion Capture and 3D Scanning for High-fidelity Facial Performance Acquisition and Physically-Valid Statistical Models for Human Motion Synthesis.

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Two new NSF projects working on Theory and Practice of Bayesian Motion Synthesis and Contact-Based Human Motion Acquisition and Synthesis.

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I am a program co-chair of CASA 2011, which will be held in Chengdu (成都), one of the most beautiful cities in China.

 

 

RESEARCH PROJECTS AND INTERESTS:

 

Human motion analysis, understanding and animation. The primary goals of our research herein are: (1) to develop efficient representations and computational models to analyze how humans move by utilizing prerecorded motion data, physics, biomechanics principles, and control theories; and (2) to apply the new models to solving important and challenging problems in computer graphics such as synthesis and control of animated human characters, performance animation, motion capture, motion planning, and motion data processing.

 

Motion capture for everyone. We are developing next-generation motion capture technologies that minimize the cost and intrusiveness of motion capture so that the technology is practical and easily accessible to every home user. Two notable examples are performance animation using low-cost sensors and video-based motion capture. We are also interested in developing new techniques for capturing the physics of complex movements from real world.

 

Facial acquisition and animation. One of holy grail problems in computer graphics has been the realistic animation of the human face. We have been developing new methods to animate and control virtual faces by capturing and analyzing facial performances of real people.

 

Visual modeling and understanding. We seek to build systems that can visually model and understand complex movements such as full-body movements, facial deformations, hand gestures, multi-actor interaction, or animal movements. For example, we have developed new techniques for modeling deformable objects and articulated bodies from monocular image sequences. Before that, I had been working on image-based modeling and rendering.

 

Data-driven graphics and vision. I am genuinely interested in data-driven approaches for solving ill-posed graphics and vision problems, such as animation control, deformation modeling, vision-based motion tracking, and super-resolution. I am particularly interested in learning techniques that can scale up to massive and heterogeneous datasets.

 

 TEACHING:

 

CSCE 643 (Spring 2012): Computer Vision

CSCE 181 (Fall 2011): Introduction to Computing

CSCE 641 (Fall 2011): Computer Graphics

 

 SELECTED RECENT PUBLICATIONS: (For more details, see my Projects page)

 

Leveraging Motion Capture and 3D Scanning for High-Fidelity Facial Performance Acquisition

ACM Transactions on Graphics (Presented at SIGGRAPH 2011)

Physically-valid Statistical Motion Models for Human Motion Synthesis

ACM Transactions on Graphics (Presented at SIGGRAPH 2011)

Realtime Human Motion Control with A Small Number of Inertial Sensors

ACM SIGGRAPH Symposium on Interactive 3D graphics and games (i3D 2011)

Intuitive Interactive Human Character Posing with Millions of Example Poses

IEEE Computer Graphics and Applications (CG&A), 2011

VideoMocap: Modeling Physically Realistic Human Motion from Monocular Video Sequences

ACM Transactions on Graphics (Presented at SIGGRAPH 2010)

Interactive Generation of Human Animation with Deformable Motion Models

ACM Transactions on Graphics (Presented at SIGGRAPH 2010)

Interactive Manipulation of 3D Facial Expressions Using Facial Priors

ACM Transactions on Graphics (Presented at SIGGRAPH 2010)

Example-based Human Motion Denoising

IEEE Transactions on Visualization and Computer Graphics (TVCG), 2010

Synthesis and Editing of Personalized Stylistic Human Motion

ACM SIGGRAPH Symposium on Interactive 3D graphics and games (i3D 2010)

Modeling 3D Human Poses from Uncalibrated Monocular Image

IEEE International Conference on Computer Vision (ICCV 2009)

3D Reconstruction of Human Motion and Skeleton from Uncalibrated Monocular Video

The Ninth Asian Conference on Computer Vision (ACCV 2009)

Robust Registration of Human Motion Data Using Parameterized Motion Models

ACM SIGGRAPH Symposium on Interactive 3D graphics and games (i3D 2009)

Interactive Tracking of 2D Generic Objects With Spacetime Optimization

European Conference on Computer Vision (ECCV 2008)

A Hybrid Camera for Motion Deblurring and Depth Super-resolution

IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2008)

Face Poser: Interactive Facial Modeling Using Model Priors [project page]

ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA 2007)

Constraint-based Motion Optimization Using A Statistical Dynamic Model [project page]

ACM Transactions on Graphics (Presented at SIGGRAPH 2007)

 

CURRENT STUDENTS:

 

Yen-Lin Chen (PhD student)

Jianyuan Min (PhD student)

Hui Lou (PhD student)

Xiaolin Wei (PhD student)

 

PROFESSIONAL ACTIVITIES:

 

Program Co-chair - Computer Animation and Social Agents (CASA), 2011

Program committee - ACM SIGGRAPH ASIA, 2012, 2011, 2009

Program committee - Symposium on Computer Animation (SCA), 2012, 2011, 2010, 2009, 2008

Program committee - ACM Symposium on Interactive 3D Graphics and Games (I3D), 2012, 2011

Program committee - Pacific Graphics, 2012, 2011, 2010